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Five Nights at Freddy's: Secret of the Mimic

Associate Game Designer, System Designer

Five Nights at Freddy's: Secret of the Mimic is the latest installment of the Five Nights at Freddy's franchise, released in 2025. 

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I was one of six designers, and my primary responsibilities were whiteboxing fun gameplay areas, prototyping gameplay sequences using blueprints, designing systems, collaborating with engineering to build those systems, designing puzzles, and implementing gameplay in ways that aligned with the creative vision of the director.

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Help Wanted 2

Associate Game Designer

Help Wanted 2 is a VR job simulation game released in 2023, which is a sequel of Help Wanted and part of the Five Nights at Freddy's series. 

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I was the only designer in a small team of five, and we created five minigames. I led team brainstorms for ways to add more fun to our game, then designed and implemented the gameplay. I closely collaborated with Sets, Engineering, and Animation to make everything needed for fun, replayable experiences. 

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Security Breach: RUIN

Level Designer, Associate Game Designer

Security Breach: RUIN is a free DLC of Security Breach, released in 2023. 

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I was one of three level designers, and my primary responsibilities were designing and implementing levels, collaborating with engineering to make the necessary systems, collaborating with Sets to dress the level in ways that enhanced conveyance and scares, and assisting in brainstorming and implementing intriguing and fun narrative for fans of the Five Nights at Freddy's series. 

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Kibbi Keeper

Level Designer, Narrative Designer, and QA Tester

Kibbi Keeper is a pet simulation and light puzzle game made in five months by 15 developers, now available on Steam.

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I was one of three level designers (including my lead), and my primary responsibilities were designing and implementing levels, designing large portions of puzzle gameplay, collaborating with other disciplines for systems and modkit pieces, writing all the available narrative, and QA testing the game.

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Snowpainters

Level Designer and QA Tester

Snowpainters is a penguin kart racing game made in three months by 40 developers, now available on Steam.

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I was one of eight level designers, and my primary responsibilities were researching the technology we used, drafting and editing pickup placement, setting up conveyance flags, refining collision, and QA testing the game.

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Ophelia

Creator

Ophelia is a custom story from Amnesia: The Dark Descent about a woman facing the traumatic reality of drowning her own infant. It was built by me alone for thesis research seeking to improve our understanding of horror game design.

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I was the only developer on this project. Having no previous Angelscript experience, I scripted everything from scratch. I built three out of five maps from scratch as well and heavily customized the two maps from the base game for a sense of continuity with Amnesia.

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Sins of the Father

Creator, Narrative Designer

Sins of the Father is a custom Fallout 4 mod created with Creation Kit, in which the player comes across a little girl offering to pay them to kill her own parents.

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This was an individual project where I wrote, designed, scripted, and implemented a custom quest with a custom exterior, a custom interior, and six named NPCs with 516 lines of dialogue. There is roughly twenty minutes of gameplay.

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Mission Impossumble

Mission Impossumble is a mobile platformer enemy management game in which you play as Penny the Possum. Penny's babies are scattered across the city, and she must find them while outsmarting cats and animal control.

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I was the level designer in charge of the first level and the game-wide sound design. I designed and implemented the tutorial with the skills players would need for levels two and three in mind.

Level and Sound Designer

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Courtyard Rendezvous

Courtyard Rendezvous is a custom Fallout 4 mod created with Creation Kit, in which the player comes across an injured ghoul insisting on breaking into a gang stronghold for the ring he planned to propose with to his late lover.

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This was an individual project where I wrote, designed, scripted, and implemented a custom quest with a custom exterior, a custom interior, a custom side quest, and four named NPCs with 465 lines of dialogue. There is roughly thirty minutes of gameplay.

Creator, Narrative Designer

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