
About Me
I'm a game designer with a love for scary things and a Masters from SMU Guildhall. When I'm not making my games, you can find me playing Amnesia: The Bunker, Civilization V, Baldur’s Gate 3, or working on a novel. I love interesting new horror and narrative designs, and follow games like Darkwood, Dredge, and Faith: The Unholy Trinity closely. I specialize in designing spaces and events to shape the player experience, puzzle design, gameplay scripting, and have recently been learning more about Lumen and lighting in Unreal.
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I'm a former teacher, archivist, and oral historian. I am always and forever a baker, animal lover, and writer. I taught kindergarten-aged children, toddlers, and high school students creative writing, math, and English. My favorite strategy for comforting a crying five-year-old is confessing I'm a witch and I have charmed a glass of water to make them better, but they have to drink it all up. Magic water has yet to fail me.
